Pier-Luc Simard

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Monday, 30 December 2013

personal project; green goblin model (mask; patching nearly done)


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Labels: modelisation II

personal project; green goblin model (mask topology; divisions)


Posted by Pier-Luc Simard at 12:46 No comments:
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Labels: modelisation II

Sunday, 29 December 2013

personal project; green goblin model (mask; topology planning)


Posted by Pier-Luc Simard at 13:21 No comments:
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Labels: modelisation II

Saturday, 28 December 2013

personal project; green goblin model (patching; elbows & arms) +progress so far




Posted by Pier-Luc Simard at 17:16 No comments:
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Labels: modelisation II

personal project; green goblin model (arms topology)



Posted by Pier-Luc Simard at 14:03 No comments:
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Labels: modelisation II

Friday, 27 December 2013

personal project; green goblin model (patching; upper body + total progress)




Posted by Pier-Luc Simard at 16:38 No comments:
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Labels: modelisation II

Thursday, 26 December 2013

personal project; green goblin model (topology ; torso + back)





Posted by Pier-Luc Simard at 19:24 No comments:
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Labels: modelisation II

personal project; green goblin model (patching legs)



Posted by Pier-Luc Simard at 16:01 No comments:
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Labels: modelisation II

Saturday, 21 December 2013

personal project; green goblin model (topology legs)


Posted by Pier-Luc Simard at 18:39 No comments:
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Labels: modelisation II

Thursday, 19 December 2013

personal project; green goblin sculpture (final scultpture, pre-topology)



Posted by Pier-Luc Simard at 13:23 No comments:
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Labels: modelisation II

personal project; green goblin sculpture (final mask)



Posted by Pier-Luc Simard at 12:47 No comments:
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Labels: modelisation II

Wednesday, 18 December 2013

personal project; green goblin sculpture (mask nearly done)



Posted by Pier-Luc Simard at 15:57 No comments:
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Labels: modelisation II

Tuesday, 17 December 2013

personal project; green goblin sculpture (body armor final)






Posted by Pier-Luc Simard at 20:42 No comments:
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Labels: modelisation II

Monday, 16 December 2013

personal project; green goblin sculpture (arms, pauldrons + gloves)



Posted by Pier-Luc Simard at 15:39 No comments:
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Sunday, 15 December 2013

personal project ; green goblin sculpture (body armor progress)



Posted by Pier-Luc Simard at 14:38 No comments:
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Labels: modelisation II

Saturday, 14 December 2013

personal project ; green goblin sculpture (comparison 01)


Posted by Pier-Luc Simard at 12:33 No comments:
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Labels: modelisation II

Friday, 13 December 2013

architecture intérieure finale: image finale


Posted by Pier-Luc Simard at 13:14 No comments:
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Labels: modelisation II

Thursday, 12 December 2013

architecture intérieure finale; texture quasi-terminées + éclairage prototype


Posted by Pier-Luc Simard at 07:39 No comments:
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Labels: technique de rendu

Wednesday, 11 December 2013

architecture intérieure finale; textures à mi-chemin


Posted by Pier-Luc Simard at 14:22 No comments:
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Labels: technique de rendu

Tuesday, 10 December 2013

modélisation du quadrupède; final


Posted by Pier-Luc Simard at 07:51 No comments:
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modélisation du quadrupède; hyena (full patching)

c'est ranzel!

Posted by Pier-Luc Simard at 07:08 No comments:
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Labels: modelisation II

Monday, 9 December 2013

Rig final; smooth/rigid bind done (pre-weighting)

internal structure 3/4

internal structure front

the rig who bid farewell

Posted by Pier-Luc Simard at 13:25 No comments:
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Labels: Personnages 3d

animation finale; cliff hop


Posted by Pier-Luc Simard at 08:50 No comments:
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Sunday, 8 December 2013

architecture intérieure finale ; barils(sans variations) + progrès global





Posted by Pier-Luc Simard at 12:49 No comments:
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Labels: technique de rendu

Saturday, 7 December 2013

architecture intérieure finale;(layout test: textures sans lumières)


Posted by Pier-Luc Simard at 22:29 No comments:
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Friday, 6 December 2013

modélisation du quadrupède ; hyena (topologie terminée)



Posted by Pier-Luc Simard at 08:13 No comments:
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Labels: modelisation II

Thursday, 5 December 2013

modélisation du quadrupède; hyena (sculpture finale + topologie)




Posted by Pier-Luc Simard at 19:49 No comments:
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Labels: modelisation II
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Pages

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Categories/Courses

  • 3D Intro/Intro 3D (2)
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  • Cinema (1)
  • Dessin I (8)
  • Dessin II (5)
  • Traditional animation/animation traditionelle (2)
  • modelisation II (534)
  • storyboard (7)

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      • personal project; green goblin model (mask; patchi...
      • personal project; green goblin model (mask topolog...
      • personal project; green goblin model (mask; topolo...
      • personal project; green goblin model (patching; el...
      • personal project; green goblin model (arms topology)
      • personal project; green goblin model (patching; up...
      • personal project; green goblin model (topology ; t...
      • personal project; green goblin model (patching legs)
      • personal project; green goblin model (topology legs)
      • personal project; green goblin sculpture (final sc...
      • personal project; green goblin sculpture (final mask)
      • personal project; green goblin sculpture (mask nea...
      • personal project; green goblin sculpture (body arm...
      • personal project; green goblin sculpture (arms, pa...
      • personal project ; green goblin sculpture (body ar...
      • personal project ; green goblin sculpture (compari...
      • architecture intérieure finale: image finale
      • architecture intérieure finale; texture quasi-term...
      • architecture intérieure finale; textures à mi-chemin
      • modélisation du quadrupède; final
      • modélisation du quadrupède; hyena (full patching)
      • Rig final; smooth/rigid bind done (pre-weighting)
      • animation finale; cliff hop
      • architecture intérieure finale ; barils(sans varia...
      • architecture intérieure finale;(layout test: textu...
      • modélisation du quadrupède ; hyena (topologie term...
      • modélisation du quadrupède; hyena (sculpture final...
      • modélisation du quadrupède; hyena (blocking avancé)
      • architecture intérieure ; textures (lighting test)
      • architecture interieure finale; application des te...
      • Rig final (pre-bind; nearly done)
      • modélisation d'un quadrupède (hyena; blocking)
      • Rig final (Joints+IK+controllers)
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Pier-Luc Simard
Ottawa, Ontario, Canada
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