Pier-Luc Simard

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Saturday, 30 November 2013

personnage générique, final



Posted by Pier-Luc Simard at 19:11 No comments:
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Labels: modelisation II

Projet final; vietnam air-strike (modelisation; northrop f5 jet blocking)



Posted by Pier-Luc Simard at 11:19 No comments:
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Labels: effets spéciaux

Wednesday, 27 November 2013

Personnage générique; corps entier (comparaison finale)



Posted by Pier-Luc Simard at 08:56 No comments:
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Labels: modelisation II

Tuesday, 26 November 2013

textures; objets simples (application de textures+bump/displacement)






Posted by Pier-Luc Simard at 21:03 No comments:
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Labels: technique de rendu

Monday, 25 November 2013

ocean simulation; viking fleet (maya software preview)


Posted by Pier-Luc Simard at 11:06 No comments:
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Labels: effets spéciaux

Saturday, 23 November 2013

ocean simulation ; viking fleet (modélisation/shaders de base)



Posted by Pier-Luc Simard at 14:54 No comments:
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Labels: effets spéciaux

Friday, 22 November 2013

Création d'un personnage(maniérisme) pour l'histoire de l'art (Michele Pattonini; final)

dessin


référence 02; cardinal

Posted by Pier-Luc Simard at 08:40 2 comments:
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Labels: histoire de l'art

Thursday, 21 November 2013

personnage générique; tête finale



Posted by Pier-Luc Simard at 09:10 No comments:
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Labels: modelisation II

Tuesday, 19 November 2013

projet personnel ; sketch sculptris (green goblin, dents + lentilles)



Posted by Pier-Luc Simard at 13:29 No comments:
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personnage générique; tête (patching/mirror geometry terminé)





Posted by Pier-Luc Simard at 08:54 No comments:
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personnage générique; tête (topologie terminée)



Posted by Pier-Luc Simard at 06:37 No comments:
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Monday, 18 November 2013

personnage générique; tête (topologie quasi-terminée)



Posted by Pier-Luc Simard at 17:55 No comments:
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Labels: modelisation II

simulation d'explosion (goblin attack; montage)



Posted by Pier-Luc Simard at 09:25 No comments:
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Labels: effets spéciaux

Sunday, 17 November 2013

simulation d'explosion ; goblin attack (modelisation pour la scene)



Posted by Pier-Luc Simard at 14:05 No comments:
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Labels: effets spéciaux

Thursday, 14 November 2013

personnage générique; tête (patching, lignes majeures)



Posted by Pier-Luc Simard at 13:48 No comments:
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Labels: modelisation II

personnage générique; tête (final sculpture)


close-up

head
comparison

Posted by Pier-Luc Simard at 09:54 No comments:
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Labels: modelisation II

Wednesday, 13 November 2013

personnage générique; visage (progrès + comparaison finale)







Posted by Pier-Luc Simard at 19:39 No comments:
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Labels: modelisation II

personnage générique; visage (quasiment terminé)


front

trois-quarts
ON S'AMUSE


Posted by Pier-Luc Simard at 13:34 No comments:
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Labels: modelisation II

personnage generique; oeil (patch progres)



Posted by Pier-Luc Simard at 10:09 No comments:
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Labels: modelisation II, modelisation III

Tuesday, 12 November 2013

exercice textures; mur de briques (U.V + texture de base)



Posted by Pier-Luc Simard at 18:37 No comments:
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Labels: technique de rendu

personnage generique; oreille (comparaison proportions + forme de base)



Posted by Pier-Luc Simard at 08:08 No comments:
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Labels: modelisation II

personnage generique; oeil (comparaison proportions)



Posted by Pier-Luc Simard at 08:05 No comments:
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Labels: modelisation II

Sunday, 10 November 2013

personnage générique; tête (sculpture finale; nez + bouche)



Posted by Pier-Luc Simard at 12:16 No comments:
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Labels: modelisation II
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Pages

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  • demo reel
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Categories/Courses

  • 3D Intro/Intro 3D (2)
  • Art of anatomy/Dessin d'anatomie (1)
  • Cinema (1)
  • Dessin I (8)
  • Dessin II (5)
  • Traditional animation/animation traditionelle (2)
  • modelisation II (534)
  • storyboard (7)

Blog Archive

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  • ▼  2013 (180)
    • ►  December (33)
    • ▼  November (32)
      • personnage générique, final
      • Projet final; vietnam air-strike (modelisation; no...
      • Personnage générique; corps entier (comparaison fi...
      • textures; objets simples (application de textures+...
      • ocean simulation; viking fleet (maya software prev...
      • ocean simulation ; viking fleet (modélisation/shad...
      • Création d'un personnage(maniérisme) pour l'histoi...
      • personnage générique; tête finale
      • projet personnel ; sketch sculptris (green goblin,...
      • personnage générique; tête (patching/mirror geomet...
      • personnage générique; tête (topologie terminée)
      • personnage générique; tête (topologie quasi-terminée)
      • simulation d'explosion (goblin attack; montage)
      • simulation d'explosion ; goblin attack (modelisati...
      • personnage générique; tête (patching, lignes majeu...
      • personnage générique; tête (final sculpture)
      • personnage générique; visage (progrès + comparaiso...
      • personnage générique; visage (quasiment terminé)
      • personnage generique; oeil (patch progres)
      • exercice textures; mur de briques (U.V + texture d...
      • personnage generique; oreille (comparaison proport...
      • personnage generique; oeil (comparaison proportions)
      • personnage générique; tête (sculpture finale; nez ...
      • upper body rig (nearly done)
      • projet personnel; sketch sculptris (green goblin, ...
      • Personnage générique ( head blocking + Mouth and N...
      • Tie-Fighter Demo (prototype)
      • UV checker test (objets simples)
      • Arm rig (final + functionality)
      • Ncloth simulation (master of magnetism flight; final)
      • Ncloth simulation test; (master of magnetism fligh...
      • Arm rig step 01, done: Joints + IK's + controllers...
    • ►  October (33)
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    • ►  July (6)
    • ►  June (10)
    • ►  May (17)
    • ►  April (10)
    • ►  March (13)
    • ►  January (2)
  • ►  2012 (14)
    • ►  December (14)

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Pier-Luc Simard
Ottawa, Ontario, Canada
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