Pier-Luc Simard

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Friday, 31 January 2014

creation d'un layout; post-apocalyptic city (modelling; outer staircase)



Posted by Pier-Luc Simard at 19:13 No comments:
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Labels: modelisation II

creation d'un layout; post-apocalyptic city (modelling; lamp-post + bent stop-sign)





Posted by Pier-Luc Simard at 13:06 No comments:
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Labels: modelisation II

Wednesday, 29 January 2014

creation d'un layout; post-apocalyptic city (modelling; windows)


Posted by Pier-Luc Simard at 13:44 No comments:
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Labels: modelisation II

Tuesday, 28 January 2014

creation d'un layout; post-apocalyptic city (modelling; blocking 01)


Posted by Pier-Luc Simard at 14:28 No comments:
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Labels: modelisation II

Friday, 24 January 2014

personnage générique; texture test (full body, subsurface scattering test)





Posted by Pier-Luc Simard at 18:22 No comments:
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Labels: technique de rendu

personnage générique; texture test (full body, nearly done)


Posted by Pier-Luc Simard at 13:47 No comments:
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Labels: technique de rendu

Thursday, 23 January 2014

personnage générique; texture test (torso+sides+back done)




Posted by Pier-Luc Simard at 09:14 No comments:
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Labels: technique de rendu

Wednesday, 22 January 2014

personnage générique; texture test (neck+torso)


Posted by Pier-Luc Simard at 12:07 No comments:
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Labels: technique de rendu

Tuesday, 21 January 2014

personnage générique; texture test (face & neck)


Posted by Pier-Luc Simard at 19:29 No comments:
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Labels: technique de rendu

Création d'un objet steampunk; fusil à harpons (videos 360)



Posted by Pier-Luc Simard at 11:31 No comments:
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Labels: modelisation II

Création d'un objet steampunk; fusil à harpons (final renders)



Posted by Pier-Luc Simard at 04:49 No comments:
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Labels: modelisation II

Monday, 20 January 2014

Création d'un objet steampunk; fusil à harpons (modelling final)



Posted by Pier-Luc Simard at 14:14 No comments:
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Labels: modelisation II

Thursday, 16 January 2014

Création d'un objet steampunk; fusil à harpons (modelling; progrès global 05)



Posted by Pier-Luc Simard at 10:28 No comments:
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Labels: modelisation II

Wednesday, 15 January 2014

Création d'un objet steampunk; fusil à harpons (modelling; progrès global 04)



Posted by Pier-Luc Simard at 18:07 No comments:
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Labels: modelisation II

Création d'un objet steampunk; fusil à harpons (modelling; progrès global 03)



Posted by Pier-Luc Simard at 07:02 No comments:
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Labels: modelisation II

Tuesday, 14 January 2014

Création d'un objet steampunk; fusil à harpons (modelling; progrès global 02)


Posted by Pier-Luc Simard at 21:26 No comments:
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Labels: modelisation II

Création d'un objet steampunk; fusil a harpons (modelling; progrès global 01)




Posted by Pier-Luc Simard at 08:08 No comments:
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Labels: modelisation II

Monday, 13 January 2014

création d'un objet steampunk; fusil à harpons (modelling; tesla coils)



Posted by Pier-Luc Simard at 08:41 No comments:
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Labels: modelisation II

création de l'oeil; (textures + avec la tête)




Posted by Pier-Luc Simard at 05:56 No comments:
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Labels: technique de rendu

Friday, 10 January 2014

creation d'un objet steampunk; fusil a harpons (blocking)



dessin initial

Posted by Pier-Luc Simard at 21:04 No comments:
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Labels: modelisation II

création d'un objet steampunk; fusil à harpons (dessin final)


Posted by Pier-Luc Simard at 10:22 No comments:
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Labels: modelisation II

Thursday, 9 January 2014

création d'un layout; parc d'attraction post-apocalyptique (croquis avancé)


Posted by Pier-Luc Simard at 11:13 No comments:
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Labels: modelisation II

Tuesday, 7 January 2014

création steampunk ( fusil à harpon, sketchs rapides)

ref 01; structure de base

ref 02; structure de base

ref 03; influence steampunk

ref 04; visou

Posted by Pier-Luc Simard at 13:21 No comments:
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Labels: modelisation II, modelisation III

personal project; green goblin model (hard-edges; torso,arms and legs)



Posted by Pier-Luc Simard at 10:05 No comments:
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Labels: modelisation II

Monday, 6 January 2014

création de l'oeil; modelling + shaders de base






Posted by Pier-Luc Simard at 08:11 No comments:
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Labels: technique de rendu
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Pages

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  • demo reel
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Categories/Courses

  • 3D Intro/Intro 3D (2)
  • Art of anatomy/Dessin d'anatomie (1)
  • Cinema (1)
  • Dessin I (8)
  • Dessin II (5)
  • Traditional animation/animation traditionelle (2)
  • modelisation II (534)
  • storyboard (7)

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      • creation d'un layout; post-apocalyptic city (model...
      • creation d'un layout; post-apocalyptic city (model...
      • creation d'un layout; post-apocalyptic city (model...
      • creation d'un layout; post-apocalyptic city (model...
      • personnage générique; texture test (full body, sub...
      • personnage générique; texture test (full body, nea...
      • personnage générique; texture test (torso+sides+ba...
      • personnage générique; texture test (neck+torso)
      • personnage générique; texture test (face & neck)
      • Création d'un objet steampunk; fusil à harpons (vi...
      • Création d'un objet steampunk; fusil à harpons (fi...
      • Création d'un objet steampunk; fusil à harpons (mo...
      • Création d'un objet steampunk; fusil à harpons (mo...
      • Création d'un objet steampunk; fusil à harpons (mo...
      • Création d'un objet steampunk; fusil à harpons (mo...
      • Création d'un objet steampunk; fusil à harpons (mo...
      • Création d'un objet steampunk; fusil a harpons (mo...
      • création d'un objet steampunk; fusil à harpons (mo...
      • création de l'oeil; (textures + avec la tête)
      • creation d'un objet steampunk; fusil a harpons (bl...
      • création d'un objet steampunk; fusil à harpons (de...
      • création d'un layout; parc d'attraction post-apoca...
      • création steampunk ( fusil à harpon, sketchs rapides)
      • personal project; green goblin model (hard-edges; ...
      • création de l'oeil; modelling + shaders de base
      • personal project; green goblin model (final smooth...
      • personal project; green goblin model (patching; ma...
      • personal project; green goblin model (paching; mas...
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Pier-Luc Simard
Ottawa, Ontario, Canada
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