Pier-Luc Simard

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Sunday, 29 March 2015

Tyrant T-002 model (resident evil) normals final + base texture test



Posted by Pier-Luc Simard at 13:02 No comments:
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Labels: modelisation II

Friday, 27 March 2015

the lord of darkness bust (Legend;1985) presentation test


Posted by Pier-Luc Simard at 09:49 No comments:
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Labels: modelisation II

hexadecimal bust (reboot;1994) presentation test


Posted by Pier-Luc Simard at 09:48 No comments:
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Labels: modelisation II

Thursday, 26 March 2015

new-52 Joker: presentation test


Posted by Pier-Luc Simard at 20:53 No comments:
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Labels: modelisation II

Wednesday, 25 March 2015

Tyrant T-002 model (resident evil) normals nearly done



Posted by Pier-Luc Simard at 10:21 No comments:
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Labels: modelisation II

Tuesday, 24 March 2015

Tyrant T-002 model (resident evil) normals progress



Posted by Pier-Luc Simard at 09:24 No comments:
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Labels: modelisation II

Monday, 23 March 2015

Tyrant T-002 model (resident evil) normals: facial structure + skin basic details


Posted by Pier-Luc Simard at 12:23 No comments:
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Labels: modelisation II

Saturday, 21 March 2015

Tyrant T-002 model (resident evil) basemesh final




Posted by Pier-Luc Simard at 12:29 No comments:
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Labels: modelisation II

Friday, 20 March 2015

Tyrant T-002 model (resident evil) patching nearly done



Posted by Pier-Luc Simard at 10:07 No comments:
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Labels: modelisation II

Thursday, 19 March 2015

Tyrant T-002 model (resident evil) patching progress




Posted by Pier-Luc Simard at 12:24 No comments:
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Labels: modelisation II

Tuesday, 17 March 2015

Tyrant T-002 model (resident evil) sketch: proportions, claw + facial structure




Posted by Pier-Luc Simard at 20:52 No comments:
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Labels: modelisation II

Monday, 16 March 2015

hexadecimal bust (reboot;1994) nearly done


Posted by Pier-Luc Simard at 12:23 No comments:
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Labels: modelisation II

Friday, 13 March 2015

hexadecimal bust (reboot;1994) eyes, lashes, brow fix + serpentine crown



Posted by Pier-Luc Simard at 09:41 No comments:
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Labels: modelisation II

Thursday, 12 March 2015

hexadecimal bust (reboot;1994) normals & textures progress



Posted by Pier-Luc Simard at 10:46 No comments:
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Labels: modelisation II

hexadecimal bust (reboot;1994) mask textures test





Posted by Pier-Luc Simard at 09:17 No comments:
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Labels: modelisation II

Wednesday, 11 March 2015

hexadecimal bust (reboot;1994) modelling final + accessories



Posted by Pier-Luc Simard at 12:20 No comments:
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Labels: modelisation II

Tuesday, 10 March 2015

hexadecimal bust (reboot;1994) sketch final + patching nearly done







Posted by Pier-Luc Simard at 12:44 No comments:
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Labels: modelisation II

Monday, 9 March 2015

hexadecimal bust (reboot;1994) sketch blocking, facial structure + mask



Posted by Pier-Luc Simard at 11:50 No comments:
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Labels: modelisation II
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Pages

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Pages

  • Home
  • demo reel
  • portfolio
  • C.V

Categories/Courses

  • 3D Intro/Intro 3D (2)
  • Art of anatomy/Dessin d'anatomie (1)
  • Cinema (1)
  • Dessin I (8)
  • Dessin II (5)
  • Traditional animation/animation traditionelle (2)
  • modelisation II (534)
  • storyboard (7)

Blog Archive

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    • ▼  March (18)
      • Tyrant T-002 model (resident evil) normals final +...
      • the lord of darkness bust (Legend;1985) presentati...
      • hexadecimal bust (reboot;1994) presentation test
      • new-52 Joker: presentation test
      • Tyrant T-002 model (resident evil) normals nearly ...
      • Tyrant T-002 model (resident evil) normals progress
      • Tyrant T-002 model (resident evil) normals: facial...
      • Tyrant T-002 model (resident evil) basemesh final
      • Tyrant T-002 model (resident evil) patching nearly...
      • Tyrant T-002 model (resident evil) patching progress
      • Tyrant T-002 model (resident evil) sketch: proport...
      • hexadecimal bust (reboot;1994) nearly done
      • hexadecimal bust (reboot;1994) eyes, lashes, brow ...
      • hexadecimal bust (reboot;1994) normals & textures ...
      • hexadecimal bust (reboot;1994) mask textures test
      • hexadecimal bust (reboot;1994) modelling final + a...
      • hexadecimal bust (reboot;1994) sketch final + patc...
      • hexadecimal bust (reboot;1994) sketch blocking, fa...
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Pier-Luc Simard
Ottawa, Ontario, Canada
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